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Active Learning in Higher Education
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Simulations and games

Overcoming the barriers to their use in higher education

Jonathan Moizer

University of Plymouth, UK, jmoizer{at}plymouth.ac.uk

Jonathan Lean

University of Plymouth, UK, jlean{at}plymouth.ac.uk

Michael Towler

University of Plymouth, UK, MikeTowler{at}bppls.com

Caroline Abbey

University of Plymouth, UK, cabbey{at}plymouth.ac.uk

Based on a categorization of simulation and gaming barriers developed in a previous study, this work seeks to explore in greater depth the composition and nature of these obstacles. It examines the interrelationships between the barriers and the impact of other contextual factors in the pedagogic environment. A series of in-depth interviews were conducted with 11 staff involved in teaching with simulations and games within a UK higher education institution. The findings underline the significant linkages apparent between three broad barriers to teaching with simulations, games and role-play: suitability, resource and risk. Further analysis of the interview transcripts facilitated the identification of a range of mechanisms which may be employed to overcome the aforementioned barriers: freeing up academics’ time, providing training and development, enabling informal learning, providing resource support, facilitating access to networks and providing access to secondary information sources. These mechanisms are discussed and evaluated in relation to the broader educational context.

Key Words: barriers • games • resource • risk • role-play • simulations • suitability

Active Learning in Higher Education, Vol. 10, No. 3, 207-224 (2009)
DOI: 10.1177/1469787409343188


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